using System;
using UnityEngine;

[Serializable]
public class attackstatschanger : MonoBehaviour
{
	public int attack;

	public int defence;

	public int endurance;

	public partstats partstats;

	public attackstatschanger()
	{
		attack = 1;
		defence = 1;
		endurance = 1;
	}

	public void Update()
	{
		partstats.attack = attack;
		partstats.defence = defence;
		partstats.endurance = endurance;
	}

	public void Main()
	{
	}
}
